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Posted May 06, 2008 at 02:16PM by Charles D. Listed in: News, Richard Garriott's Tabula Rasa Tags: podcast, NCsoft, Richard Garriott, Paul Sage
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Logo of NCsoft's Richard Garriott's Tabula Rasa MMORPG - Image 1In-game and real-life events are the main features in this week's latest update of NCsoft's Richard Garriott's Tabula Rasa. Kicking the week off with a Double XP event, players can also enjoy themselves by listening to the latest TabulaCast from John and Matt. You can read about the specific details on these new updates by reading our full article after the jump.

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Posted Apr 13, 2008 at 09:38AM by Karl B. Listed in: News, Richard Garriott's Tabula Rasa Tags: Richard Garriott, Paul Sage
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Richard Garriott's Tabula Rasa - Image 1In this week's edition of Feedback Friday, Richard Garriott's Tabula Rasa lead designer Paul Sage gives us the lowdown on two new features that are currently being readied for launch: an improved "looking for squad" system and clan-owned control points. Sage also gives us a bit of an update on PAUs, flashpoints, and command opportunity. Hit the full article for all the info.

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Posted Feb 18, 2008 at 12:45PM by Enrico S. Listed in: News, Richard Garriott's Tabula Rasa Tags: NCsoft, Richard Garriott, Paul Sage
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Richard Garriott's Tabula Rasa MMORPG - Image 1What do the higher levels hold for Richard Garriott's Tabula Rasa players? Lead designer Paul Sage helped shed some light on this by further explaining one of the rewards: Personal Armor Units (PAUs). If this is the first time you've heard of this, think of it as a mount with lots of huge guns. For more on these vehicles, be sure to check out the full article.

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Posted Dec 15, 2007 at 11:15PM by Enrico S. Listed in: News, Richard Garriott's Tabula Rasa Tags: NCsoft, Paul Sage
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NCsoft's Tabula Rasa MMORPG - Image 1If you've been looking for more updates on Richard Garriott's Tabula Rasa, you might be happy to find out that NCsoft has finally commented on the Staff ability, and why it was so broken when it first came out. In addition, they've also come out with the regular Feedback Friday column which discusses all of the major changes that have happened within the week.

More information on this in the full article.

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Posted Oct 19, 2007 at 06:25AM by Enrico S. Listed in: News, Richard Garriott's Tabula Rasa Tags: NCsoft, Richard Garriott, Paul Sage
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Tabula Rasa Dev Question of the Week #2: Medics, Biotech plans - Image 1NCsoft Lead Developer Paul Sage stepped in and gave out details on the future planned changes for the Medic and the Biotech class in Tabula Rasa.

Sage said that the Medic will be keeping its immunity since it provides good situational advantages. He also mentioned that the class will be getting a new ability that can turn other pools into health. They will also get a Viral Conversion ability which can convert their viral damage ability into other damage types.

The Biotechs will be getting some sweet changes as well. Sage pointed out that the class' area of effect healing spell now damages opponents caught in its radius, it also has the ability to resurrect.

Most of these changes address some of the balance problems that players have discovered through testing the MMORPG. We call all expect to see these improvements come Richard Garriott's Tabula Rasa's  release on November 2.

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Posted Oct 07, 2007 at 02:16PM by Isaac C. Listed in: News, Richard Garriott's Tabula Rasa Tags: NCsoft, Richard Garriott, NPC, Paul Sage
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Tabula Rasa - Image 1 


When playing an MMORPG, one of the greatest goals a player has is to get up to the upper levels. Having a high level always has its appeals: better loot, better equipment, more perks and more secrets unlocked. Richard Garriott's Tabula Rasa is no exception of course. So what's in store for the upper levels?

Tabula Rasa lead developer Paul Sage enumerates the various perks more experienced players (literally) will have:
  • On level 40, players will get the option to train for certification in the Personal Armor Units. PAUs will have bonuses in movement, firepower and other different abilities for their class.
  • On hitting level 50 players will acquire the rank of AFS commander and will be able to command their own personal subordinates. Basically you get your own squad you get to bully. "Flashpoints" will need squads to be conquered.
  • A player with a high level can also get to lead their own clan. In turn leaders will get to choose the passive buffs their clan can have


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Posted Jul 09, 2007 at 08:47PM by Isaac C. Listed in: Interviews, Richard Garriott's Tabula Rasa, Lore Tags: Paul Sage
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Tabula Rasa - Image 1Lead designer Paul Sage gives us a closer look into the world of Tabula Rasa. With the latest entry in his Developer Diary, Sage addresses the politics of Tabula Rasa's clans, particularly why clans would battle each other while they are faced with the threat of an alien invasion. He also lets us take a peek into their Player vs Player system.

Vague yet concise at the same time, making sure he leaves more goodies for us to ponder on later, Sage explains that, with all the beliefs and prejudices shared among varying races, the people from different cultures and religions. have always been squabbling over each other.

So although things would be better if everyone was nice to each other and came togather in order to kick alien butt (or whatever their equivalent anatomy part is), it just won't be realistic to believe that humans can let go of the past that quickly. The humans of Tabula Rasa have to cooperate to survive, but "that doesn't mean they all have to like one another to do so."

PvP in Tabula Rasa will go two ways: War Games and Clan Wars. In War Games, individual players or squads can challenge each other until one side wins or surrenders. Players will have to fight in the battlefield though, meaning an alien can easily join in the fun and win a wargame it didn't join in in the first place. All's fair in love and war.

In Clan Wars, the dynamics are more oriented for the Tabula Rasa story. Players will join clans permanently in conflict with each other, and so can be challenged at any time, even while on the battlefield. Them's the breaks in an alien infested world, as they say. One can always quit a clan though. Sage also hints on possible PvP additions in the future like "Capture the Flag" games.

To Sage, what's unique about Tabula Rasa is that a player is more free to choose what he wants to do. He ends his journal:

There is truly something for every level of player in Tabula Rasa in regards to PvP, whether you are looking for a one on one challenge or to be a part of a full epic battle between rival clans. Or you can choose not to participate in PvP at all. As we developed our PvP in Tabula Rasa, the key focus was choice; creating a system that allows players to choose how to play the game so it is most enjoyable for them, and to engage in PvP the way they want to.



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