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Posted Aug 01, 2006 at 10:44AM by KJM Listed in: News, Dungeons & Dragons Online Tags: Turbine Inc., Twilight Forge, spellcasting, NIAC
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DDO


Players of Dungeons and Dragons Online: Stormreach will be happy to know that the good folks at Turbine have been busy making improvements to the game. Along with improved performance in Twilight Forge, here's a quick overview of what you can look forward to seeing this week.

New features and fixes for this week include:
  • The House Kundarak banking system will be opening a new branch in the harbor inside the Harbormaster's House.
  • "Tell messages" are now displayed in all chat windows by default
  • A problem with the Mail UI causing attached items to not display has been fixed.
  • Loot messages from other players will be tagged as loot messages and can be filtered out.
Additionally, Players will no longer get stuck while dismounting from ladders. New for this week is a fix in which Wildmen will not apply the feeblemind effect as often. This will be confined to critical hits and/or special leap attacks.

Other monster fixes:
  • The effects caused by the warforged quasi humanoids in the WFT area will no longer produce FX. Previously this on-damage effect could slow down performance due to the spam of visualized effects.
  • Improved the dragon's spellcasting AI and line of sight recognition. For more information on possible changes to the dragon, please read this thread.
  • Melee oriented Troglodytes will move closer to their targets - they should no longer attempt to make melee attacks from out of range.
The full article awaits after the jump!

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Posted Jul 24, 2006 at 09:56PM by Rica M. Listed in: News, Dungeons & Dragons Online Tags: Twilight Forge, spellcasting, NIAC
Ó

ddo


It's a good thing that developers are constantly trying to make Dungeons and Dragons Online better via the numerous updates they make on the game. Even though players have encountered (many) downtime because of several updates, the game's all good.

Here now is a rundown of what changes to expect in the next scheduled update of DDO:

Performance
  • Changes are being made to the Twilight Forge Module to improve performance.
General
  • Filtering out loot messages from other players will now be possible by tagging them as loot messages.
  • Players won't get stuck dismounting from ladders anymore.
Monsters
  • The dragon's line of sight recognition and spellcasting AI have improved.
  • NEW - Melee-oriented Troglodytes will not make attacks from out of range; they'll be moving closer to their targets.
Combat
  • NEW - The critical threat range will not be doubled on the 4th swing combo anymore.
  • NEW - Wildmen bestowed feeblemind now curable by restoration.
Items
  • As per the Players Handbook, vorpal weapons will behead monsters; players must roll a natural 20 and confirm crit to vorpal targets.
  • NEW - Niac's Cold Ray and Knock scrolls will be available at Lorna Wyrmtouched, Arcane Scroll Vendor
  • NEW - Featherfall-casting items will get usability upgrade. These items will use a self-only version of Featherfall and will be fast-casting.
  • NEW - The "of Destruction" weapon effect will now reduce the target's AC by 4 on the first hit. No saving throw for this effect now.
  • NEW - The names for Seeker +1, Seeker+2, etc. items will be changed to be consistent with effect naming conventions (those renamed will match the bonus they give, Seeker+2, Seeker+4, etc.).
  • NEW - Laina the Excoriated will close her shop window properly now.
  • The Freedom of Movement effect on the Kundarak Delving Boots won't ward the Mummy's Despair ability or the Beholder's petrify eye beam. It will ward the movement effects of Storm Giant weather control.
Spells
  • NEW - Developers are currently fixing the dispel effects that cause much harder dispels from the Dispel Magic.
Quests
  • NEW - Gnarl's Tomb - Old Gnarl's ghost will open his door after a fight if he dispatches any would-be thieves. This will allow parties to attempt him again without resetting the dungeon.
  • NEW - Restless Isles - The Runetust Commander won't speak to players anymore when he dies; developers are also fixing the repetitive DM text of several encounters.
We'll keep you posted on the latest Dungeons and Dragons Online news.

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