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Posted Sep 12, 2006 at 08:24PM by Victor B. Listed in: Opinions & Analysis Tags: Patricia Vance, Erin Hoffman, Christy Marx, Lucy Bradshaw, Morgan Romine
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Patricia Vance, head of ESRB Christy Marx, game writer Lucy Bradshaw, VP for Maxis Erin Hoffman, aka ea_spouse Morgan Romine, aka Rhoulette, head of the Frag Dolls


It might come as a shock to you, but there are women in this industry of gaming. In fact, there's a good chance you've either played something they've designed or marketed, learned something important about the reality of the industry from them, or got massacred by a team of them during an FPS battle.

Over at Next Generation, they've decided to take an accounting of this and made their own list of 100 most influential women in the games industry, and you might be surprised at what they're doing. Since we can't go over all 100, let's take a good cross-section of the women featured, and give you some insight into just how important they are for games in general, and the future of the industry in particular. Click on the Full Article link below and read on!

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Posted Jul 22, 2006 at 11:24PM by Karl B. Listed in: Opinions & Analysis Tags: UK, Los Angeles, Bectu, Erin Hoffman, Gerry Morrissey
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Tired...Is the game industry burning out talent? UK union Bectu says that it is. Bectu points to the industry's culture of long hours as the primary culprit.

The game industry generally pays pretty good, but most of the complaints that are coming out are about the  long working hours. When a game is in development, it's not unusual for those involved to be asked to work overtime. Even more so for games that are nearing the deadline. As Gerry Morrissey of Bectu said, "It's not unusual... to do 12 to 16 hours a day for three to four months at a time." Now this might not sound too bad, but what if you're not even being paid for all of these overtime hours?

Most people in the industry kept their mouths shut about this in the past -- mostly in fear of being replaced by younger guys who are willing to do the hours - but with the recently-settled lawsuit against EA Games, people have become more vocal. One good thing that came out of the whole incident was that improvements have been made at EA. Erin Hoffman, who wrote the blog that prompted the lawsuit, said that EA in Los Angeles has "completely turned around its work practices." She also mentioned that with an agreement to never work on Sundays, "the people there are very happy now. They are still producing games on time and getting good reviews."

While this incident did turn out to have some good repercussions on the gaming industry, it is rather sad that it still took a lawsuit to turn things around. Without a doubt, there are still a few unscrupulous companies out there still cracking whips over their overworked staff, but there's always hope that things will change for the better. Happy developers churn out better games, and better games result in happy gamers.

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