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"After Venril Sathir's curse was released into the Nest and destroyed the dragon eggs, it was clear that the future of dragonkind was in danger...Six dragons who were children of the Nest proposed a plan to their elders -- the creation of a race to protect dragons and the Wyrmqueen's bloodline, something they had seen done once before. "In human form, the dragons traveled to Freeport, looking for the right humans to suit this new race. The honorable dragons found many who sympathized with their plight and plans and agreed to help right the wrongs that mortals inflicted on dragons of the Nest by unleashing Venril's curse. Many humans considered it a great honor. The darker dragons were not so willing to negotiate and simply took the human subjects they desired..." That, in a nutshell, is the story of the Drakkin, Everquest's first new race in seven expansions. We brought you news about this last month, and the expansion in which they will appear, Serpent's Spine, is scheduled for a September release. Today, however, we got word of these very cool screenshots, giving us our first up-close and personal look at those who are the future of EQ's dragon-kind. Everquest is from Sony Online Entertainment. |
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Let's sum up this Archlord article in one word.
Dragons. Big, flying, killer dragons. You can get epic mounts like epic "wolvies" and "horsies" and "rhinocerousinies" and the like, if you want. What it all comes down to though is a matter of sheer coolness, and dragon mounts are cooler than mounts that look like crossbred rhinocerous-armadillo hybrids by a wide margin. In any case, here's a vid released by Codemasters to show off these prized possessions. Remember to keep watching till the end for the fun part. Enjoy! |
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Performance
The full list of DDO weekly development updates await after the jump! |
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Since its launch last February, DDO (Dungeons and Dragons Online) is on a roll. In fact, its Executive Producer James Jones says that plans to expand to Japan and China are already underway. Speaking of plans, they are working on major game updates, but Jones has kept mum on the full-fledged expansion which is rumored to be out this year.Hardcore Dungeons and Dragons fans will be quite pleased to know that DDO has remained true to its D&D roots. According to Jones, "this game is different. If you like D&D, you’ll really enjoy DDO, If you like RPG’s, you’ll really enjoy DDO, if you like action adventure, you’ll really enjoy DDO, and if you like MMOs, you really have to try this – you will find it hard to play any other MMO combat after you’ve played DDO." Interestingly, Jones says that the community of players helps dictate where the game is going to go. Which is neat, really. DDO players have the choice to shape how the story goes, instead of just waiting for the story to unfold. If you can recall, the Solo option was featured in D&D last month, where players can spend more quality time with their characters before joining in group quests. The Solo mode could also be configured according to each player's expertise (Normal, Hard and Elite), such that beginners wouldn't be faced with really intimidating monsters. And you may be acquainted with the Twilight Forge module already, as we have featured it recently in one of our articles. Although Jones had kept us in the dark regarding future plans for the game, we could expect that those plans are gonna blow our minds. And don't worry, we'll keep you abreast on DDO news and updates the minute we get our hands on them. |
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It's a good thing that developers are constantly trying to make Dungeons and Dragons Online better via the numerous updates they make on the game. Even though players have encountered (many) downtime because of several updates, the game's all good. Here now is a rundown of what changes to expect in the next scheduled update of DDO: Performance
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We last gave you a serving of screenshots for EverQuest's newest expansion called the Serpent's Spine. In this expansion, a new race called the Drakkin is being introduced. It's the latest race since the Frogloks were added, about seven expansions ago. Now that you've seen the potential environment that your characters are going to turn into their mystical playground, it is time to look at some creatures you are likely to meet and interact with through these lovely concept art for the game.
EverQuest is the story of six dragons who defied the Council of the Ancient Dragons of the Nest and decided to create an entirely new race to protect their future. The Drakkin are borne of humans with the tinge of a dragon's blood. They age and mature rapidly in a span of months. The Drakkin forget their human beginnings and start on a pilgrimage to Crescent Reach, home of their dragon creators and the rest of their kind. |
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The Serpent's Spine is the newest expansion to the original EverQuest and what we have here can be considered as first dibs on what it looks like. “In an ongoing commitment to introducing new features into EverQuest, The Serpent’s Spine introduces the Drakkin, the first new player race since the Frogloks were added to the game seven expansions ago,” said Chris Sturr, Senior Brand Manager, Sony Online Entertainment. “In addition to the new race, players of all levels will benefit from this expansion, as we are including content for levels 1 to 75.”
Nestled in a great ravine in the Serpent Spine Mountains is an ancient abandoned ogre city now called Crescent Reach, which is home to a new race born to protect the future of dragon kind, the Drakkin. Six dragons defied the council of the ancient dragons of the Nest and chose to create a new race to protect their future. The Drakkin are borne of humans touched by a dragon's blood and their colors and appearance represent the dragon that created them. Rapidly aging and reaching maturity in only months, the Drakkin forget their human beginnings and make their pilgrimage to Crescent Reach, the home of their dragon creators and the rest of their kind. |
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This week, we can expect a number of improvements and bug fixes in Turbine's Dungeons And Dragons Online. As far as the game in general is concerned, loot messages from other players will now be tagged as such, allowing them to be filtered out. A bug that caused players to get stuck while dismounting ladders has been addressed as well. Specific improvements include the following: Monsters
On the subject of Monsters:
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That alone should tell you that when Baker picks up his pen (or boots his PC) and writes a story he ain't wasting ink and reading it won't be a waste of your time. As you know he was commissioned to do another D&D story called Stormreach and he just released Chapter six. Here are excerpts from that chapter: Petra said the tunnel had been built by giants, and Shadow could see why. Even a team of ogres would have trouble working with the massive blocks of stone used in the ancient walls. And then there were the lightstones-orbs of cold fire much like those found in Sharn or Stormreach itself, but easily three times the size of the usual streetlamp. How many thousands of years have these been shining in the depths? she wondered. Shadow could feel the creature's outrage, a crushing pressure in her mind. Its anger swept over her, a terrible barrage of alien thoughts, and it was all she could do to stay on her feet. Shadow staggered back a step, the voices mocking her, hinting at the terrible fate that awaited her. She tried to find the strength to signal her friends, to call them, but all strength had left her. Read:[Shadows of Stormreach Chapter 6] |
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Finding a group in Dungeons & Dragons Online™:
Stormreach™ has gotten much easier, thanks to new enhancements to the Social Panel. This has been redesigned with new options; the Grouping
Windows now contains three tabs to help you find a group or add
teammates to your existing group. These tabs are LFG (Looking for Group), LFM (Looking
for More) and Who (see images below - click thumbnails to see in detail).
The LFG panel displays all characters currently looking to join a group and head into the dungeons. When opened, it displays the character's name, class and level. Players can sort them by these items. The LFG Panel shows the area and instance that the character is currently in, to allow players to gather in a common location more quickly. One can also see any LFG Notes that the player has left, in case they are looking for specific groups or just want to make something about themselves. When a person who is LFG appears in the window, one clicks on their name in the LFG window followed by the "Invite" button to allow them into the party. To speak with them, one clicks on their name, followed by the "Tell" button. Players can also flag themselves as Looking for Group by clicking the "Player Looking For Group" checkbox and update their own LFG Notes on this panel. Their LFG Note will also display under their name in the Who panel. The LFM Panel allows a player to show others that s/he is forming a group, and let others know what types of characters they're are looking for. Party leaders can click on the LFM Tab and flag themselves as LFM by clicking the "Group Looking For More" checkbox. Comments can be added to the LFM Notes to let others know what the leader's party is doing and what they are looking for. Through the Class Selection buttons, one can specify what types of characters you are looking for. If one is not picky, there is an "Any" option. Like the LFG Panel, the LFM Panel also displays the area and instance the Party Leader is, to help the party gather more quickly. If a player sees a group s/he could join in the LFM window, s/he can click on that group, and then press the "Join" button to become a member. Clicking the "Tell" button will allow a player to send a message to the party leader.
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