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Posted Jul 24, 2006 at 09:56PM by Rica M. Listed in: News, Dungeons & Dragons Online Tags: Twilight Forge, spellcasting, NIAC
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ddo


It's a good thing that developers are constantly trying to make Dungeons and Dragons Online better via the numerous updates they make on the game. Even though players have encountered (many) downtime because of several updates, the game's all good.

Here now is a rundown of what changes to expect in the next scheduled update of DDO:

Performance
  • Changes are being made to the Twilight Forge Module to improve performance.
General
  • Filtering out loot messages from other players will now be possible by tagging them as loot messages.
  • Players won't get stuck dismounting from ladders anymore.
Monsters
  • The dragon's line of sight recognition and spellcasting AI have improved.
  • NEW - Melee-oriented Troglodytes will not make attacks from out of range; they'll be moving closer to their targets.
Combat
  • NEW - The critical threat range will not be doubled on the 4th swing combo anymore.
  • NEW - Wildmen bestowed feeblemind now curable by restoration.
Items
  • As per the Players Handbook, vorpal weapons will behead monsters; players must roll a natural 20 and confirm crit to vorpal targets.
  • NEW - Niac's Cold Ray and Knock scrolls will be available at Lorna Wyrmtouched, Arcane Scroll Vendor
  • NEW - Featherfall-casting items will get usability upgrade. These items will use a self-only version of Featherfall and will be fast-casting.
  • NEW - The "of Destruction" weapon effect will now reduce the target's AC by 4 on the first hit. No saving throw for this effect now.
  • NEW - The names for Seeker +1, Seeker+2, etc. items will be changed to be consistent with effect naming conventions (those renamed will match the bonus they give, Seeker+2, Seeker+4, etc.).
  • NEW - Laina the Excoriated will close her shop window properly now.
  • The Freedom of Movement effect on the Kundarak Delving Boots won't ward the Mummy's Despair ability or the Beholder's petrify eye beam. It will ward the movement effects of Storm Giant weather control.
Spells
  • NEW - Developers are currently fixing the dispel effects that cause much harder dispels from the Dispel Magic.
Quests
  • NEW - Gnarl's Tomb - Old Gnarl's ghost will open his door after a fight if he dispatches any would-be thieves. This will allow parties to attempt him again without resetting the dungeon.
  • NEW - Restless Isles - The Runetust Commander won't speak to players anymore when he dies; developers are also fixing the repetitive DM text of several encounters.
We'll keep you posted on the latest Dungeons and Dragons Online news.

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Posted Jul 06, 2006 at 12:47PM by Jake D. Listed in: Site News Tags: Microsoft
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Hooray!Everybody has their good days and bad days, right? Well, yesterday was a bad day - especially for our faithful forum family. Due to a series of unfortunate events that were enough to make us pull our hair out (yes, we're all bald now, even the ladies), the QJ.NET Forums have been down for the last 24 hours.  After a year of uninterrupted  service on our forums, it was bound to happen eventually. Despite the rumors, this was nothing more than miscommunication with our server hosts - nothing malicious or diabolical about it at all. Just a Grade-A snafu.

Nevertheless, the forums are now back online and everything is as it was. Just in case you've forgotten how to get there (a common withdrawal symptom), here's a direct link back to the QJ.NET Forums Directory where you'll find forum categories for each and every one of the QJ Blogs. And in case some of you have never visited the Forums, here's some highlights that you should check out - especially if you're a new 1.50 PSP user looking to get into homebrew!

PSP:
Next-Gen:
Nintendo DS:
  • NDS Homebrew - No reason the PSP should have all the fun!
  • NDS WFC & Games - Join up with our community and play with your friends online! A great place to exchange friend codes!
Consumer:
QJ.NET:
  • QJ.NET News and Help - This is where you'll find out about what's new with the QJ.NET Forums! If you've got a question, comment, problem, or suggestion about the site, this is where to go!
Plus so many more forums! Again, we sincerely apologize for the unscheduled downtime - if it happens again, we'll eat our hats... which we now need to keep our hairless heads warm!

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Posted Jun 25, 2006 at 05:21PM by Maricar V. Listed in: News, Dungeons & Dragons Online
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ddoPlayers found themselves knocking at the Dungeons and Dragons Online door when the login server went down. Raids and conquests would have to wait another day, or until the programmers get the server back up.

The DDO team would like to avoid downtime two days in a row, but updates would have to be delayed until final tests on the live servers are done. No need to worry though, with the full Quality Assurance staff working on the issue, fixes will be done in no time. In the meantime, you can re-think your DDO strategies or plan your next raid.

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