Posted Jul 18, 2006 at 08:10AM by KJM
Listed in:
News,
Previews,
Dungeons & Dragons Online
Tags:
Turbine Inc.,
spellcasting
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This week, we can expect a number of improvements and bug fixes in Turbine's Dungeons And Dragons Online. As far as the game in general is concerned, loot messages from other players will now be tagged as such, allowing them to be filtered out. A bug that caused players to get stuck while dismounting ladders has been addressed as well. Specific improvements include the following: Monsters
On the subject of Monsters:
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Posted Jul 15, 2006 at 10:51PM by Maricar V.
Listed in:
Dark Age of Camelot,
News
Tags:
spellcasting
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In this week's Dark Age of Camelot Grab Bag, the development team offers answers to some of your questions relating to gameplay and bug fixes. The level of evade has been explained further after it was pointed out that there have been contradicting posts about the issue. To maximize evade under normal, non-RA conditions, keep the following elements in mind:
If you've been in Bri Leith, Hibernia, you had probably noticed that the tower is still sporting its old look, even after most of the towers in the realm have gotten a makeover. Well, that has been fixed on the internal server, so expect the new tower model in the next patch. If you're curious about the effect of confusion spells in RVR, it just interrupts another player who's in the middle of casting a spell on someone. Still on the topic of spells, if you've been using cleric smite PBAOE damage/heal spell on others, you're probably looking at your own dead Minion of Zo pets. It wasn't the spell's intention. It's a bug. Of course, if all these stuff aren't too clear to you, you can always find the answer in the next grab bag. |
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Posted Jul 13, 2006 at 10:33AM by KJM
Listed in:
News,
Patches,
The Saga of Ryzom
Tags:
Nevrax,
Atys
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Nevrax, creators of The Saga of Ryzom, announced the following updates and bug fixes this week:
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Posted Jul 07, 2006 at 06:42PM by Maricar V.
Listed in:
Guild Wars,
News
Tags:
Germany,
World Cup
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You've probably been so busy watching the final seasonal playoffs for the Guild Wars Factions Championship that you've missed some interesting updates in gameplay. While you prepare for the championship in Leipzig, Germany (or Berlin, if you're more into the World Cup), read up on what Guild Wars has cooked up to improve your gaming experience. The Hall of Heroes has been updated so that three teams can compete instead of five. Games now take place every six minutes instead of every 12 minutes, which just means more chances of competing with other teams. The winning team will be awarded two Celestial Sigils instead of three. Requirements to earn a Champion title have also been updated. Players now receive a point for defeating any guild with 1200 or more rating points. These points can only be earned when the guild ladder is open. Lastly, developers have fixed a bug that prevented some players from leaving the Dragon Arena. |
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Posted Jun 25, 2006 at 05:21PM by Maricar V.
Listed in:
News,
Dungeons & Dragons Online
Ó
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Players found themselves knocking at the Dungeons and Dragons Online door when the login server went down. Raids and conquests would have to wait another day, or until the programmers get the server back up. The DDO team would like to avoid downtime two days in a row, but updates would have to be delayed until final tests on the live servers are done. No need to worry though, with the full Quality Assurance staff working on the issue, fixes will be done in no time. In the meantime, you can re-think your DDO strategies or plan your next raid. |
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Posted Jun 23, 2006 at 10:43PM by Maricar V.
Listed in:
Dark Age of Camelot,
News
Ó
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We'll never get tired of getting updates from the developers of Dark Age of Camelot (DAoC). Aside from the pleasant surprise of servers coming back up earlier than expected, these guys where able to trap and fix this nasty bug that's disrupting gameplay when players are unable to zone in and out of certain areas. Those who frequent the Trials of Atlantis regions would know this bug. It also fixed the problems associated with item drops from monsters and the use of djinn stones and other teleporter NPCs. Folks at the New Frontiers region will also see themselves zoning in and out of the area without hitches.Over at the Cathal Valley, 'Point Blank Area of Effect' and 'Cone Area of Effect' spells will no longer penetrate walls and doors of the milegates located in the said new battleground. Also, Tinderboxes and other items that are supposed to be restricted from use in RvR and BG use will no longer work in the valley. To make sure you don't get lost, the realm war map for New Frontiers, Hibernia has been updated to reflect the dock move. Moving around should be easy now. Lastly, Vermin Swarmers lurking in the Demonic Prison have been stripped of epic monster level abilities. |
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Posted Jun 21, 2006 at 10:34PM by Maricar V.
Listed in:
News
Ó
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You know full well that every new client patch comes with all too important notes. While some of you likes to know the what's new in World of Warcraft as the progresses, some would rather read what the developers have gladly laid out on the client patch notes. With the release of World of Warcraft Client Patch 1.11.0, we are bombarded with game enhancements, bug fixes, changes in PvP, and other modifications that may affect your gameplay. The new patch introduces Naxxramas, the new 40-man raid dungeon that will give even the most experienced players a challenge of epic proportion.General updates:
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Posted Jun 20, 2006 at 07:28PM by Rica M.
Listed in:
Dark Age of Camelot,
News
Tags:
Mythic Entertainment,
Runemaster
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Mythic Entertainment has just released some notes about class changes and bug fixes for the Dark Age of Camelot Test Version 1.84i. Here's the changelog for DAOC:
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Posted Jun 18, 2006 at 07:43PM by Rica M.
Listed in:
Guild Wars,
News
Ó
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The latest updates included the following:
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Posted Jun 14, 2006 at 09:12PM by Maricar V.
Listed in:
Dark Age of Camelot,
News
Tags:
Atlantis,
New Frontiers
Page 1
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It's time for another round of Dark Age of Camelot updates. The DAoC team had been busy with the usual bug fixes and changes in gameplay features. To start off, Bolts have been changed to make sure they hit a target in combat, unless the target is being melee attached by an enemy within a range of 200 units. If such cases, there's a 20% chance of failure for each attacker. Also, NPCs are given some due recognition with specialty titles. These titles are reserved for NPCs providing special services: Realm Point Removers, Trifecta Dealers, and Dread Seal Merchants.Over at the New Frontiers, gatekeepers and guards at the Hibernian portal keep to match the new graphics/layout (for Pendragon). The Ancient Hermit in Cathal Valley has been itemized. On the Hounds of Arawn front, members who are not on the quest will now be teleported to the correct locations. That's barely half of what the DAoC team had posted. So, just click on the "Read" link to read more of the updates on Trials of Atlantis, class changes and fixes, and co-op server notes. |
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In this week's 

Players found themselves knocking at the
We'll never get tired of getting updates from the developers of
You know full well that every new client patch comes with all too important notes. While some of you likes to know the what's new in 

It's time for another round of