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Posted Nov 25, 2006 at 06:02AM by Ryan A. Listed in: Off Topic, Interviews Tags: WWII, Sigil Games, James Bond, Mastiff LLC
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AndyWe know that there a lot of games out there who sport excellent storylines. But for now, whenever we talk of such, PSP title Gurumin: A Monstrous Adventure and MMO Vanguard: Saga of Heroes readily comes to mind. Sigil Games and Mastiff LLC have spoken recently about the scripts and voice acting for their respective titles.

But the point of the matter is that, every game for every genre on every platform should be concerned about scripts and voice acting. Andy Emery of audio specialist company, Side, pointed out the relationship between the two: "There are many factors that contribute to poor quality dialogue in games, but by far and away a poor script is the biggest single culprit."

While it is true that the graphics and the physics aspects of games nowadays have been superb, the above mentioned are lagging behind. "A professional script writer is an essential part of modern game development and the importance of good casting should not be underestimated," explained Emery.

The generally held practice across the industry today is you get one person, two at the most, then ask them to perform "the lead role in a gritty WWII game and then ask them to also play a couple of German soldiers, a French ally and a bartender, whilst keeping all performances naturalistic." This, according to Emery, should be changed.

Given this, don't get the idea that videogame producers aren't aspiring for higher standards. Actually, they are gunning to be at par with their movie-making equivalents. Emery pointed out that it's just they haven't fully recognized the power of audio in game making.

Andy Emery and his company are responsible for the audio of successful titles Tomb Raider, Dragon Quest, Total War and James Bond among many others.

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Posted Oct 24, 2006 at 10:42PM by Victor B. Listed in: Opinions & Analysis Tags: WWII
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Learning is fun!"I thought you were up here killing space aliens."

"No. I'm building a new franchise."

While games are picking up a bad rap here and there for a variety of reasons, there's at least one more person who doesn't seem to mind her kids gaming.

Danielle Crittenden, both a mother and a writer, recently wrote a personal piece about how video games didn't seem so bad. In their case, her son was explaining the process of creating and building a franchise for MLB Baseball, parking lot fares and attendance tallies included. From creating a team of nobodies in a sports sim, her son has to train them, make sure they do the requisite training, and occasionally make sure they study for their classes. That's a lot of responsibility on one young gamer's shoulders, though it's funny how the video game version of a college sports sim seems more interested in a student's grades than the real college leagues.

After some thought, she realized how games could entice gamers to learn more about a particular topic. On the subject of WWII FPS games, she writes, "The games serve as an entry level, graphically exciting introduction to World War II - much more so than those black-and-white newsreels that seem to run on a loop on the History channel. When my son wants to know more, he has to seek it out in books and other materials." For any and all fanboys out there, every time you try to prove a point on the supremacy of your console or the coolness of a game, you're doing just what Mrs. Crittenden says.

Of course, it doesn't mean you disregard giving gamers limits to their play, but when you hear the words, "I gotta find out what was Shakespeare's most popular comedy," because the game asks that question of his character, then it can't be all bad, can it? How about you? What games or consoles have made you want to do some extra credit?

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