Posted Dec 04, 2008 at 09:38AM by Gino D.
Listed in:
Opinions & Analysis
Tags:
Atari,
Sony,
Phil Harrison,
Infogrames,
David Gardner
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Posted Mar 03, 2008 at 07:44PM by Ceasar S.
Listed in:
News
Tags:
Atari,
Sony,
Phil Harrison,
Eden Studios,
Infogrames,
SCEI
Ó
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Have you always been asking yourself, where did Phil Harrison go? Well, he joined Infogrames. The ex-Sony Computer Entertainment president now plays a significant role in Atari's slow comeback - though that would be an understatement in itself. He is the president of Atari-parent Infogrames, after all. More at the full story. |
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Posted Mar 31, 2007 at 06:12AM by Dia A.
Listed in:
News
Tags:
Microsoft,
Shigeru Miyamoto,
Intel,
GDC,
Phil Harrison,
Jamil Moledina
Ó
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We've all witnessed so much hype for this year's GDC, all with good reason. The GDC people worked hard to bring out a good show; GDC boss Jamil Moledina and his crew brought a good load of dealmaking, press conferences and industry parties to go around in the event. It also helped that they were able to secure the interesting hands-on hardware workshops with Microsoft and Intel, as well as hotshot keynote speakers such as Shigeru Miyamoto, Phil Harrison and Cliff Bleszinkski. Said GDC boss Moledina: The feedback has been overwhelmingly positive. Our alumni attendees uniformly felt it was the best GDC they've attended in recent years, citing the high quality and relevance of sessions, while newcomers were saying it was the best event in the game industry where they made connections and deals with all the key people they now had access to. More than 16,300 people and 260 exhibitors attended this year's GDC, seeing a rise of 30 and 32 percent, respectively. Everybody's expecting an even bigger attendance at next year's GDC, but as Moledina cites, it's not the size of the event, but the quality that matters. This may exactly be why the usual E3 people are moving to the GDC. |
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Posted Mar 13, 2007 at 08:19PM by Gino D.
Listed in:
Second Life,
Opinions & Analysis
Tags:
Sony,
GDC,
Phil Harrison,
Linden Lab,
Playstation Home
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During the GDC, PlayStationUniverse (PSU) was able to sneak by the Linden Lab booth and ask one of the them about their thoughts on PlayStation Home. A lot of people have compared it to their Second Life MMO after all, so why not ask the devs themselves of their take on Sony's big project. We're sure some of you are curious about it, too. Jeff Luan of Linden Labs responded to Phil Harrison's keynote in which he revealed PS Home with: "Mimicry is the greatest form of flattery for us." While he's supportive of Sony's project and says that it's great for console gamers, he doesn't seem to be worried about how it will affect their MMO title on the PC. The PS3 and PC have different markets and it's kinda like comparing apples and oranges, and whatnot. While Microsoft and Nintendo are having a fuss about it, the good thing about this is that Linden Lab remains positive about PlayStation Home. Friendly competition, that's how things are played. |
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Posted Mar 05, 2007 at 10:43AM by Tim Y.
Listed in:
News
Tags:
Shigeru Miyamoto,
Sony,
GDC,
Phil Harrison,
Video Games Live,
Koji Kondo
Ó
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There is much to see at the Game Developers Conference (GDC) currently going down today. Now, in case you find yourself lost with the information flooding this event (or perhaps live under a rock), we'll be providing a basic rundown on what can be expected to take place once the event goes full swing: Major keynote speakers
The conference proper will be host to more than 350 lectures panels, tutorials and round-table discussions taking place from March 5 to 9, 2007. Going into specifics, expect these activities to take place within these GDC sub-categories:
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Posted Feb 19, 2007 at 06:14PM by Ceasar S.
Listed in:
News
Tags:
Shigeru Miyamoto,
GDC,
Phil Harrison,
San Francisco,
ITI Techmedia
Page 1
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Paul Sheppard of ITI Techmedia and CEO Andrew McLennan of Metaforic will be speaking in the sponsored speaker session of the Game Developers' Conference (GDC). The conference will be held in San Francisco from March 5 to 9. Other speakers to be at the event are Phil Harrison and Shigeru Miyamoto. The session's topic will reveal a working notation for game design that will allow the game experience to be evaluated even before the game undergoes production. The new methodology is expected to cut millions from game development costs. ITI Techmedia announced that US$ 10 million has been invested to standardize and establish the development platform worldwide. The platform should reflect this new methodology, including standard production processes and distribution methods for online PC, console and handheld games. Hand-in-hand with Metaforic Ltd, the Scottish company will demonstrate how developers can already gauge their game's fun factor by using "difficulty graphs." Even before production, designers can tweak difficulty levels to keep the game fun, and avoiding the opposite extremes of boredom and frustration. Metaforic will be the organization to commercialize the game design technology. The methodology is a product of ITI Techmedia's research and development program. Andrew McLennan reasons out, "The black art of Game Design is being able to make games that are fun and playable. This research is beginning to shed light on practical ways to understand if a design is likely to be good in a way that working game designers can use, tune and play with." ITI Techmedia’s sponsored speaker session will take place on Wednesday, March 7 at 4pm. Representatives from both ITI Techmedia and Metaforic can also be found at Meeting Room 6109 in the North Hall. |
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