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Posted Apr 22, 2007 at 01:33PM by Ryan A. Listed in: World of Warcraft, News Tags: Blizzard, Ogres, Drysc
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Blizzard puts cap on quests to avoid over grinding - Image 1According to Blizzard, one of the things to watch out for in World of Warcraft (WoW) is Skettis. Being the hidden capital of Arakkoa, it is actually one of the uber secrets of Terokkar Forest. The place can only be accessed by players who have flying mounts or Druids who have mastered the Flight Form.

Now in Skettis, you can get a new type of flying mount by doing a reputation grind. However, Blizzard put a cap to the number of times the quest can be performed repeatedly in a day. After reaching reputation 2.1 and killing 25 ogres, the MMORPG just won't let you perform the quest any more.

Blizzard's Drysc explained that this new mechanic is for the benefit of casual players. The moderator mentioned that if Blizzard really wanted to limit the number of ogres that can be killed in a day, they should have just lessened the amount of kills required to guarantee that the investment length is standardized. Drysc continued:


With an artificial block in place we can moderate the pace of the content, and provide better rewards for less actual time played. That means players with less time don't have to deal with a faction that had to be inflated in length just so those with more time wouldn't blow through the content within a inconsequential amount of time.


However, the more hardcore players reasoned that they actually paid for WoW so they are entitled to do whatever the heck they want to do every time they log in. What about you, what's your take on this?

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Posted Feb 04, 2007 at 09:05PM by Ian C. Listed in: News Tags: elves, Ogres, The Age (AU)
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Whimper - Image 1 


Five years ago Doctors didn't believe Liz Woolley when she said her son was addicted to an internet game in which players take the role of elves, ogres and trolls.

Back then, we all said "Wha--?" The mind-numbing point being that how could the experts not recognize the addiction? Especially after the depressed 21 year old Shawn Woolley committed suicide at his keyboard. The Age reports that many mental health professionals now agree that online gaming addiction does exist. Despite little scientific research regarding the issue.

Some of us here at QJ would like to jump the gun and make a very unscientific hasty generalization: It does exist... duh! Nicotine addicts can't go through the day without smoking a certain number of cigarettes. Some gamers can't go through the day without certain hours of game time.

But yeah, further Scientific research into the phenomenon would be welcome.

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Posted Nov 23, 2006 at 02:48AM by Ryan A. Listed in: News Tags: Ogres
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RunescapeDeveloper Jagex Limited promised to release the new Hunter skill for its MMO Runescape before November ends. Well, it's almost the end of the month and what do you know? Jagex just fulfilled their promise! A good number of players previously expressed their desire to try out the skill that allows them to track, net and trap various creatures.

Accordingly, those who really want to pursue the skill should begin either in
Yanille or Nardah. In both locations, new hunter shops just opened that sell necessary equipments. Players should also look out for inventor Leon to try and purchase one of his bone inventions.

Once you've acquired necessary equipments (bird snares, teasing sticks, magical imp boxes, etc.), proceed to one of the three new areas that comes with the Hunter skill. Gu'Tanoth is actually a good place to start as the Feldip Hills and Jungles are home to many ogres, chinchompas, spined larupia and other creatures. The Piscastoris Fishing Colony opens up Matthia's falconry area while Rellekka is teeming with gnomes and sabre-tooth kyatt and cohorts.

Wow! That's quite an interesting list for things to do. Take note that while it is a non-combat skill, being a hunter proves to be rewarding. The creatures you have gathered and collected can actually be used by your friends in battles or you can sell them yourselves. So what are you waiting for? Go visit Runescape today and try the new hunter skill.

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Posted Oct 17, 2006 at 05:52AM by Maia L. Listed in: World of Warcraft, Videos Tags: orcs, Gryphon, Ogres, Draenei, Zangarmarsh
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Outland


Lookie Lookie, we got new gameplay video for World of Warcraft: The Burning Crusade! The video runs for 4:18 minutes and it features some interesting elements in the "Outland". Outland, or Draenor as it was called before, is one of the fictional zones in the Warcraft universe where Orcs, Ogres and Draenei calls "home". It has several locales, namely Hellfire Peninsula, Zangarmarsh, Nagrand, Terokkar Forest, Shadowmoon Valley, Blade's Edge Mountains and Netherstorm. One of the more interesting elements in the World of Warcraft: The Burning Crusade are the mounts.

Flying mounts are one of the much anticipated form of transportation since it allows players to travel either by ground or by air, taking you places in Outland at epic mount speed. Featured here in the video is the Gryphon Alliance, but the most sought-after are the rare flying mounts like the Nether Drake. Well, to tell you guys, you can get an offspring of the Nether Drake, the Netherwhelp, in WoW: The Burning Crusade's Collector's Edition. Check out the video clip of the Outland adventure:

Download: [WoW:The Burning Crusade Outland adventure]

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Posted Aug 03, 2006 at 11:39PM by Myra M. Listed in: Previews, Warhammer Online: Age of Reckoning Tags: Ogres, Ironbreaker, Badlands
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The Badlands is a place you don't want to end up in: it's a barren wasteland devoid of water - or life, for that matter. It's home to the warring greenskin tribes governed by Darwin's law: only the strongest survive. This is Warhammer Online: Age of Reckoning.

This is where the Dwarves are destined to go, to look for the "Brightstone," a gem that has the power to make them weapons more destructive than anyone has ever come across. This valuable gem is rumored to lie beneath Mount Gunbad. Chaos is inevitable in their journey: ghouls, hounds, even Ogres await them. But they still go on. Undertaking this task successfully guarantees hope for their race, and maybe - just maybe - the outcome of the war will be in their favor.

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The Ironbreaker, who is from the Dwarven race, is considered the ultimate tanker: a great warrior who avenges every blow struck to his allies. Never mistake this dwarf as a puny character, as he is skilled in deflecting attacks as well as wreaking havoc on his enemies. So better not underestimate this axe (or hammer) wielding warrior fully garbed in Gromril armor. The Irobnreaker is fully prepared for battle and is definitely something to watch out for.

Vengeance is the fire that fuels the Ironbreaker to fight. Just commit the mistake of attacking his allies and you'll pay dearly with your head. This attribute makes the Ironbreaker a valuable ally in battles as he'll really protect his party members come what may.

Indestructible as he might seem, you can take on the Ironbreaker by using long-range magic before he gets to you. You could also try your luck with melee attacks - luck being the emphasized word here.

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Posted Jul 17, 2006 at 01:55AM by Alaric S. Listed in: Dungeons & Dragons Online Tags: Stormreach, Ogres, Giants, Keith Baker
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stormreach

Keith Baker is D&D fan who wanted to go beyond the Forgotten Realms and Greyhawk. But since there's no place else to go he decided to create his own world and called it Eberron. It was so good Eberron became the official gameworld for Dungeons & Dragons' 3rd Edition and Dungeons & Dragon Online by winning the 2002 Wizards of the Coast contest.

That alone should tell you that when Baker picks up his pen (or boots his PC) and writes a story he ain't wasting ink and reading it won't be a waste of your time. As you know he was commissioned to do another D&D story called Stormreach and he just released Chapter six. Here are excerpts from that chapter:

Petra said the tunnel had been built by giants, and Shadow could see why. Even a team of ogres would have trouble working with the massive blocks of stone used in the ancient walls. And then there were the lightstones-orbs of cold fire much like those found in Sharn or Stormreach itself, but easily three times the size of the usual streetlamp. How many thousands of years have these been shining in the depths? she wondered.


Shadow could feel the creature's outrage, a crushing pressure in her mind. Its anger swept over her, a terrible barrage of alien thoughts, and it was all she could do to stay on her feet. Shadow staggered back a step, the voices mocking her, hinting at the terrible fate that awaited her. She tried to find the strength to signal her friends, to call them, but all strength had left her.


Read:[Shadows of Stormreach Chapter 6]

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Posted Jun 09, 2006 at 02:30PM by KJM Listed in: News Tags: bestiary, Ogres, Giants
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Fungal GiantWorld of Warcraft: The Burning Crusade will include a whole new world and many new dungeons.  These unexplored lands of Azeroth are inhabited by numerous creatures, both strange and wondrous as well as horrifying. The Outland is home to everything from Thieves Arcane and "savage demigods" to nightmarish remnants of an ancient time, half-remembered, and beasts of great beauty and magnificence.

The very latest additions to the WoW Bestiary are the Fungal Giants and the Ogre Lords.

Fungal Giants are not mushrooms as you might expect, but like their mycological relatives, have been nurtured by the rich soil of Zangarmarsh. Despite their startling and terrifying appearance, these huge wetland beasts are  relatively non-aggressive. When threatened, however, they can be merciless killers. They feed on other native swamp creatures, as well as any Lost Ones who - through accident or design - trespass on their hideaways.

OgreOgres are thought to be descended from the overgrown, monocular abominations known as Gronn. If this is true, the Ogre Lords of Outland are the only creatures known to retain the physical traits of their gronn ancestors, such as the bony, calcified protrusions on their head and back - not to mention their physical stature and power. They are also highly intelligent and logical creatures, far more so than their ogre cousins. This is a combination worthy of both respect... and fear.

Check out the WoW Website for more on the strange and fearsome inhabitants of Azeroth.

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