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Posted Nov 01, 2007 at 01:51AM by Charles D. Listed in: News, Interviews, Stargate Worlds Tags: Unreal Engine, Cheyenne Mountain Entertainment, BigWorld Technology, Kevin Balentine
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Concept art of Cheyenne Mountain Summit's Stargate Worlds MMORPG - Image 1For those Sci-Fi buffs among you who are looking to sink their teeth into a good futuristic MMORPG, Kevin Balentine, Marketing and PR Manager of Cheyenne Mountain Entertainment, is here to talk about the many pros of their upcoming game based on the Stargate TV series in Stargate Worlds.

Co-developed with the big time film and television media company MGM, Stargate Worlds takes a look into the early seasons of the TV series, with five playable races so far included in the roster. Aside from the typical humans, players will be able to play the role of the friendly Asgards, as well as the evil symbiotic alien race, the Goa'uld. Sadly, the god-like Oris won't be making an appearance in the game since they were only recently featured in season nine of the TV series.

Balentine also mentioned that the game will concentrate on selling itself to a majority of gamers on "average" systems, with the Unreal Engine 3.0 being the basis where the game will be building itself on. One of the biggest hurdles encountered was its fusion with the BigWorld technology, which was the infrastructure of the game that they were particularly proud of implementing successfully.

A lot of the elements in the TV series will definitely be seen in the MMORPG - from the races and locations to even the gate technology which the series takes its name from. Balentine explains how Stargate Worlds will be making use of the concept of gate technology in-game:

Gate technology seems almost made for MMO's. In a standard MMO you might get a quest to kill ten wolves, you travel this great distance to kill the wolves only to find out that you have to go back there to kill something else. The gate compresses all that walking and can put the player nearly to where the action is.

There has been no definite schedule for the beta so far, but fans of the series can expect to see it sometime next year.

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Posted Oct 22, 2007 at 02:00AM by Ryan A. Listed in: News, Stargate Worlds Tags: Cheyenne Mountain Entertainment, Kevin Balentine
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Stargate Worlds update: Q4 2008 launch, beta being prepared - Image 1For those of you eagerly anticipating the arrival of MMORPG Stargate Worlds, well, you can't relax just yet because you still have more than a year of waiting ahead of you. Cheyenne Mountain Entertainment Senior Marketing Manager Kevin Balentine made an official statement recently about the status of Stargate Worlds, saying,

We've got a playable version of the game inside of our building. I'm not prepared to release our beta schedule yet, but I can say that we're going to be releasing the game in the fourth quarter of next year. You can do the math and figure out when our beta program will be.


Instead of focusing on the fact that Stargate Worlds will not be released anytime soon, we can all just rejoice that a beta for the game is being prepared by the developers. Cheyenne Mountain Entertainment, after all, has already highlighted before the importance of a community to them.

Stargate Worlds is bring co-developed with film and television media company MGM. It revolves around the universe of Stargate SG-1 and Stargate Atlantis.

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