Posted Jun 20, 2008 at 10:05AM by Enrico S.
Listed in:
News,
Patches,
Age of Conan: Hyborian Adventures
Tags:
Funcom,
Framerate,
SWAN
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Funcom Community Manager Glen "Famine" Swan released an official statement regarding the reported siege problems in Age of Conan: Hyborian Adventures in the game's official forums. To find out what Funcom is doing about the problem, head on over to the full article. |
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Posted Jun 18, 2008 at 10:36AM by Enrico S.
Listed in:
News,
Age of Conan: Hyborian Adventures
Tags:
Funcom,
Framerate
Ó
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The siege combat in Funcom's Age of Conan: Hyborian Adventures is bugged as hell, or at least that's the common consensus of the players who've tried it so far. A guild on the Deathwhisper server conducted a siege on one of the Battlekeeps in the game and found a lot of problems, with the biggest one being lag. To find out more, head on over to the full article. |
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Posted Apr 04, 2008 at 10:41AM by Charles D.
Listed in:
News,
Age of Conan: Hyborian Adventures
Tags:
Funcom,
Hyboria,
Framerate
Ó
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Posted Jul 10, 2007 at 12:51PM by Ryan A.
Listed in:
World of Warcraft,
News,
Patches
Tags:
Blizzard,
Framerate
Ó
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Blizzard just released a new patch for World of Warcraft and is mostly concerned about bug fixes, not to mention the usual improvements that comes with such releases. Some attention was also given to graphic changes, including the ones recently brought up by players over at the MMO game's official community site.
Anyway, enough talk from us, we provide you now with the notes for WoW Patch 2.1.3: General
Bug Fixes
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Posted Jan 09, 2007 at 05:03PM by Rio S.
Listed in:
News,
Age of Conan: Hyborian Adventures
Tags:
Eidos Interactive,
Funcom,
DirectX,
Windows Vista,
Framerate,
Crysis
Page 1
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Age of Conan and Crysis were able to show off their potential running on DirectX 10 for Windows Vista at the Consumer Electronics Show. With stunning visuals and graphics, the Age of Conan demo didn't disappoint.
The organizers had the good sense to place the demo in a jungle scene. They were able to showcase texture, light dynamics, and the lush landscape. Moss covering trees and a light fog set quite an environment. Some interesting gameplay tidbits were also shown. Players will be able to meet monsters of different shapes and sizes. And of course, what's a Conan game without insanely large swords/weapons? There's also the innovative combat system and the real-time battles that really sticks players into the fray. The title is to be rated Mature (M) so the devs had a relatively free hand when they added the blood and gore aspects. DirectX 10 was impressive but it wasn't perfect. There were some glitches like lagging briefly after new quests are acquired, and some problems with the framerate. The rough edges are atleast minimal. The nagging question remains: how will the Xbox360 version measure up? The PC version would be better visually. Of course, Vista would be required and a HIGH end PC. Funny that muscle-bound barbarians (who look like they've been shooting up steroids since birth) are probably the signal to juice up your PC hardware. There's still no official announcement regarding cross-platform play between players on PCs online and on Xbox Live. It's still being considered, and there are several possibilities. The downside for Xbox360 players is that they would need a hard drive. The PC version of this title by Funcom and Eidos is set for release this summer while the Xbox version is tentatively up within a year (hopefully within this year). |
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