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Posted Nov 30, 2006 at 06:04AM by Ryan A. Listed in: News Tags: Avalanche Studios
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PathEnginePathEngine is very pleased to announce that their SDK for intelligent agent movements just got upgraded. On top of that, the company is also very proud that Just Cause developer Avalanche Studios took notice of their program and will be using it for future multi-platform projects.

The software, that goes by the same name as its developer, is aimed to implement points-of-visibility pathfinding on three-dimensional ground meshes. The latest version, v5.05, includes support for the generation of pathfinding ground meshes, directly from un-marked-up 3D scene representations. With the inclusion of arbitrary polygon soups, run-time, and resulting movements becomes much easier to understand.

Furthermore, Avalanche Studios, wouldn't divulge yet the title or the nature of its upcoming title. However, they ascertained that it will be on the Xbox 360, the PlayStation 3 and the PC.

PathEngine v5.05 comes as well with a new content process that generates explicit world representation without the need for any explicit scene markup. Refer to the read link for more information regarding the development kit.

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