Posted Mar 13, 2007 at 03:03AM by Rio S.
Listed in:
Off Topic,
Wakfu
Tags:
ecosystem,
Beta Testing,
Ankama Studio
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For every action, there is an opposite and equal reaction, according to Newton. Ankama Studio, developers of Dofus and the upcoming Wakfu, think that gamers prefer games that allow for change. That translates that a player's actions affect the in-game world somehow.According to the French dev, "until now, MMORPGs have offered universes where everything was under control, where players' actions had very little impact on the world they inhabit." Interesting. Ankama's new MMO, Wakfu reportedly has no NPCs and quests will be made available by the players themselves hence no repetitive quests and sky's the limit possibilities. For example, you run the risk of tipping the ecosystem off balance if you chop down too many trees (much like in real life). Wakfu sports cartoonish graphics, much like a prettier Ragnarok Online, and a sort of turn-based combat. According to Ankama, "the biggest difference we would like to insist on, at this point of the game development, is Wakfu's fighting system. It is a turn-based system that encourages action and tactics, and not forcing a player to wait for others to finish their turns." Of course, traditional role playing is still there. There are 12 classes to choose from, a wide variety of skill that level up with use, professions, parties and guilds. Subscription works like "you can play it for free, but additional content will cost you". Anyway, beta testing starts around July and there haven't been any announcements regarding the release date. The idea's great - for players, by players - though implementation might just give some gamers second thoughts. If you want to give it a try, you can check out Dofus which is set in the same universe as Wakfu only 2000 years in the past. |
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Posted Feb 22, 2007 at 11:42AM by Enrico S.
Listed in:
Videos,
DoFus
Tags:
Ankama Studio
Page 1
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Our first impression of DoFus by Ankama studio (a french game developer) is that it looks like Ragnarok Online. The characters are cutesy and anime-ish and the movement looks to be pretty much the same. That is until you get to the part where the PvM (Player versus Monster) occurs. You will find yourself thinking, this looks like a Final Fantasy battle. The combat is turn based and looks to be working well.
But you should see all that for yourself with this video. More DoFus updates as they happen. Enjoy the video! |
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