|
Those playing Codemasters' Dungeons & Dragons Online: Stormreach, will probably attest to the fact that it is a pretty good game. If you want to try it out for yourself or are already playing and want to get some of your friends into the MMORPG, the developers are offering a free ten-day
trial for the game in both American and European territories. More information on this new promo can be found in the full article. |
|||
|
|||
|
Are you a Lord of the Rings Online, Shadows of Angmar, ArchLord, RF Online, Dungeons & Dragons Online, or a Stormreach fan? If you are, you've probably thought at one point or another tat it would be great to meet the teams behind the games and fellow players. This is your big chance as Codemasters Online is announcing an event called "Connect 2008" where lots of fun stuff in and out of virtual worlds will happen. Read the full article for more details. |
|||
|
|||
|
Everyone's into the holiday season, even in Dungeons & Dragons Online, where the Coin Lords of Stormreach are getting ready for the Twelfth of the Moon Festival. During the holidays, every treasure chest will have a chance of dropping a Festival Coin which you can exchange for gifts! Read about the coins and where to exchange them in the full article. |
|||
|
|||
|
Referral programs for MMORPGs are one of the easiest ways to earn free game time. It's no surprise that Atari's Dungeons & Dragons Online: Stormreach has introduced to players its own Turbine Referral Program.Existing subscribers can give out special Guest Keys which they can share with their friends who can then try out the game for free for ten consecutive days. Read more about this in the full article! |
|||
|
|||
|
The developers from Codemasters have delivered a new set of changes to their upcoming Module 6 for Dungeons and Dragons Online, with a lot of game balances and bug fixes to help players enjoy this classic fantasy MMORPG.One of the biggest changes included is the exclusion of sending mail to characters you have squelched in-game. Read more about all the planned changes for Module 6 in the full article! |
|||
|
|||
|
The developers of Codemaster's Dungeons & Dragons Online have given word that they are already testing some of the new features that they plan on adding in Module 6. While Module 5 focused more on game balance and bug fixes, this latest update adds more gameplay features such as a higher level cap, more spells, and new feats.Players will be happy to know that the level cap has been increased to 16. This move opens up new spells such as Polar Ray, Sunburst, Horrid Wilting, Otto's Irresistible Dance, Greater Shout, Summon Monster VIII, Trap the Soul and Charm Monster for Wizards and Sorcerers. In addition, Clerics will now get both Mass Cure Critical Wounds and Mass Inflict Critical Wounds. New feats have also been added to the game such as Force of Personality (Prq: Cha 13) which allows users to use the highest modifier from either the charisma or wisdom stats for Will saves and Insightful Reflexes (Prq: Int 13) which automatically chooses the higher modifier from both intelligence and dexterity when making a reflex save. It looks like Codemasters plans to add a lot of changes to the MMORPG with Module 6. Hopefully, most of the planned additions make it into game since a lot of the features will undoubtedly be appreciated by the Dungeons & Dragons Online community. The full Dungeons & Dragons Online patch notes can be found in the Full Article! |
|||
|
|||
|
The release notes for Turbine Inc's Dungeons and Dragons Online Module 5: The Accursed Ascension have been released. The previous module focused more on new content while this seems to be geared towards implementing bug fixes, resolving gameplay balance issues, as well as upgrading the game's engine a bit.The developers have removed the /death command exploit that some players have been using. A character who uses this command will now be automatically brought back to its bindpoint upon dying. Another fix that mages and bards will really appreciate is the fact that monsters will now stop attacking if they are under the effects of a hold spell. With regards to game balancing, the patch notes announced that temporary hitpoints from Aid and Mass Aid spells will no longer stack. In addition, invisible or hiding monsters cannot be tab or tilde selected unless a player can detect the monster with the Spot or Listen skills. The in-game engine has been upgrade so players should be able to see a boost in the game's graphics, client performance, network performance, and even water shaders. Most of the engine bugs have also been fixed so we can expect less of the ghosting and random artifacts that would pop up every so often. There were more changes that were implemented in the latest module which you can read up on via our Read Link below. |
|||
|
|||
|
Who says it doesn't pay to go out of your way to help your fellow MMO gamer? Quarion over at the Dungeons and Dragons Online forums is announcing an upcoming game contest, which invites players to send in their best-written DDO guides. Submitted guides will be judged by a combination of the DDO community and games developers, with criteria ranging from the guide's usefulness, to its readability, completeness, and accuracy. Here's a listing of some the contest's first place booty:
That's the basic rundown of this upcoming competition - readers can pick up more details on the contest mechanics via the read link provided below. |
|||
|
|||
|
New in-game bags are slated for Turbine Inc.'s Dungeons & Dragons Online. The new items come in two flavors: collection bags and gem bags. Each one comes in three sizes which dictate how much you can stuff in it.Each of these bags only take up one space in the inventory. The smallest bag can hold up to 12 items and can be obtained by completing a quest from Old Sully and Aida. The medium bag, on the other hand, can store up to 30 items and is available for purchase. Finally, the large bag holds up to 80 different collectibles and as an added bonus, those who find this bag will randomly find large amounts of collectibles already put in it. The gem bag, now, is pretty much the same as collection bags but players can stack up to 1000 gems in each slot. The small bag, can also be obtained from Old Sully and Aida, can hold six unique gems. The medium bag can store up to 12 different gems and is purchased from a NPC. Finally, the large bag holds a whopping 30 gems. This is a pretty solid update for adventurers who like lots of little shiny objects. It's nice that the developers decided to introduce this since it finally solves the problem of players having to leave their loot behind because they don't have enough space in their inventories. |
|||
|
|||
|
Gone are the days of tabletop RPGs being relegated to kitchen tables and basements. When Wizards of the Coast (WotC) introduced Dungeons and Dragons Insider, it opened up new avenues of gaming for "dice chuckers" everywhere.In an effort to make online campaigns more convenient (and attractive) for gamers everywhere, WotC has announced that they have entered into a contract with Vivox to provide voice chat to those playing on the Dungeons and Dragons Gaming Table. The options in the voice chat are pretty comprehensive with players being able to create private conversations, start, leave, or even rejoin ongoing conversations. The Dungeon Master of the game will be granted full moderator controls such as muting, kicking, and banning players which should be enough to help police the players when they get out of line. In addition to all of this, on-screen indicators indicate which players are using voice channels, as well as which voice channels are currently being used. R&D Director of Dungeons and Dragons at Wizards of the Coast Bill Slavicsek had this to say about the service: Voice is an essential component of the D&D Insider player experience. The roots of classic Dungeons and Dragons lie in the ability to play interactively with your friends, communicating openly around a table, developing characters, building the scene, laying out the adventure and communicating actions and dialog. To recreate this experience online, we needed a voice partner with the ability to deliver a consistently high quality and reliable voice experience for our players. We also needed a company with the resources to support us during and after the integration, with a proven ability to scale to a very large online community. Vivox is well positioned to deliver on these elements and we look forward to a successful relationship. If you're into classic table-top Dungeons and Dragons, you might want to head on over to the D&D homepage via our read link and try it out. After all, the only thing that WotC has yet to recreate is being able to punch a friend in the arm when he makes a comment about how your Rogue "always seems to get it from behind." |
|||
|
|||
|
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
| Most Commented | |
| No commented articles | |
Titles
Archives
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006






The developers from 



