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Since the beginning of time story telling has contained one common element; the hero gets the girl. It doesn't matter if he becomes the King of the Universe, does he get the girl? For some odd reason the element of romance is usually totally missing from computer games, or at best is handled very poorly. I'm not talking about sex, (though a little goes a long way), I'm talking about romance, relationships between adults that grow, evolve, have ups and downs, the whole thing. The Sims is moving in that direction. Many games go in that direction with pets, amimal companions that can be used in combat tactics, where the player designs his pet as a tank, or for offense, to compliment the player's abilities. Take the idea much further, a partner who becomes the story. The partner can be the major source of quests, as well as an emotional, strategic, and tactical team mate. That young woman that the player saved from certain death gradually unfolds her story as a princess in hiding from usupers to the throne, etc, and the player is her hero. A key element would have to be the quality of the story telling. A good story teller can make a shy kiss on the cheek worth all the gold in the bank. Her personality has to grow and be a continual source of reward to the player. In this way the story can be sturctured without the player feeling that freedom of action is lost. Any game that pulls this off would be a huge success. Even a duplicate WoW, with this feature added, would soon leave WoW in the dust. Quality throughout the story telling would be the key, with the relationship being the ultimate reward.
My apologies for being sexist, naturally the game would allow for equal treatment of both sexes.
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