Posted Mar 06, 2007 at 03:00AM by Rio S. Listed in: World of Warcraft, Opinions & Analysis Tags: Blizzard, raiding, Tom Chilton
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Talents - so many builds, so little time - Image 1The World of Warcraft has since moved from the world of set raiding roles and builds to hybrids. Kyle Phillips from Amped eSports raised some interesting points regarding this.

Is it possible for one to do raiding and PvP with the same character? Raiding requires sustained DPS (for melee characters) while PvP requires burst DPS (for the short and sweet quick draw type of PvP). Players basically can't spec for both since what makes you stronger in raiding doesn't make you as strong in PvP. Sometimes, a wrong spec can cripple you in one aspect or another. What do you do when you want to do both? Re-spec every other day? Or roll a new character with a build specifically for PvE/Raiding or PvP?

According to Phillips, Blizzard devs are not addressing the issue as anything serious. He cited a recent interview with Blizzard Lead Designer Tom Chilton who said, "We don't see this as being a divisive factor between those who prefer PvE and those who prefer PvP. It's just another way for players to be able to engage in PvP in a new way".

Phillips offers a solution. Add a function that would allow players to toggle between two specs, possibly one for PvE/raiding and the other for PvP. That suggestion would actually be great for priests and shamans so they could spec as healbots for raiding and stack up DPS for PvP. Same is true for all the other classes (except the rogues who have embraced DPS completely). The question is: would it be feasible to be implemented?

We'll hopefully see that in the long run, as more and more players are struggling to the endgame of the World of Warcraft. Should Blizzard change the talent mechanics? What do you think?


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