Posted Oct 03, 2006 at 09:49AM by Ryan A. Listed in: Previews, Interviews, Fallen Earth Tags: GDC, Ageia, NPC, Icarus Studios, PhysX
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Fallen Earth


There is still no word as to when Fallen Earth will be released. Developer Icarus Studios has always maintained that it will be due out when it is done. To tell you the truth, it is quite refreshing to see a company taking time perfecting its craft, instead of dumping half-baked games into the market. But with a storyline like Fallen Earth, everybody's curious regarding the game's whatabouts.

Fallen EarthIt was a good thing that no less than Christophe Watkins himself, the studios' VP for Business Development, was at hand during this year's GDC to provide new information and preview of their company's first offering. To start things off, Watkins stresses that strength lies in a believable storyline. Unlike most fantasy MMOs out there, Fallen Earth is very much reflective of our society's current situation: terror, pollution, global warming, mutating viruses and genetic manipulation. Sounds eerily familiar, we know.

Of course, how can a game be believable if not for outstanding graphics and real-like environment? It is not a problem with Fallen Earth as it features a full physics system based on the AGEIA PhysX Processor. Also, audio plays a very crucial component in this game. Watkins proudly shares that a noise meter is attached to every player that may tip off an NPC to their location.

A vast selection for character customization is available, ranging from normal skin and hair to body tattoos and piercings. Also,
players will be able to attach weapons to different parts of their bodies, such as the hips, back, arms and legs. Watkins then pointed out to watch out for the amazing Day/Night and season system that makes the world truly lifelike.

Fallen EarthAnd just when you think Fallen Earth could improve no further, the aspect of genetic manipulation and mutation will make you well, think again. According to Watkins, th game does not use classes to define players’ abilities. Instead, players will be awarded allocation points (AP) to increase whatever abilities they choose. Genetic manipulation increases power and establish individuality and status as well. The game also allows players to join socio-political factions that best meet their play style, skills, and personal philosophies.

Finally, while Fallen Earth focuses on PvE, PVP is also available in select areas. There, what more can we say? With all these ideas outside the box, maybe it would be wise to remain patient and let Icarus Studios work its magic. It will be due out when it's done, they say. We say, we'll be waiting and will get ready for Fallen Earth.

Fallen Earth - Image 1 Fallen Earth - Image 2




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   by xypex982 (Unregistered) - 2006-10-03
 » awsome

been looking at this mmo for a while I cant wait for it.



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