Posted Jun 26, 2007 at 08:46PM by Nicolo S. Listed in: Interviews, Ultimate Baseball Online Tags: Netamin, patent, Baseball
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Hit that ball! - Image 1One could argue, but it's difficult to nail down a title that offers an immersive baseball experience like Ultimate Baseball Online (UBO) does. 18 players, one field, free to play - can you ask for more? Some of your questions may be answered with Gamasutra's interview with Netamin Communication Corp. Event Marketing Manager Sean Mackay.

As a level-headed gamer would guess, this entry to the sports genre was a wild attempt to attract a rather small market. Sure, MMOGs are big, but only a handful like Freestyle actually enjoyed success. UBO, however, doesn't see this as a problem. In fact, here's what Mackay said:

Freestyle has done some great things with their video game. It is important that sports MMOs generate market share in the gaming industry and they are making a move to help spearhead that initiative. Our games differ greatly however and I think that our communities can coincide quite easily. Building market awareness and increasing its depth is the most important key to sports MMO success. We are all helping each other in this regard.

Such ambitious titles that aim to put a lot of people together come with plenty of obstacles in development. Netamin had its share in problems, especially in network issues. Fortunately, a patent "that allow for the connectivity of a specific group - the players on the field - to send and retrieve data at the same rates" made it work.

Interested in what else the guys behind the massive baseball online game have to say? Click on the Read link below.


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