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There are things that will resonate and things that are different. Uru is a spin-off from the Myst storyline. The family from the original storyline had a very definite beginning and end interacting with this amazing culture. What was always left open was what the culture was. What was that culture? How did they have books of such power? How did that affect them? Can I go there? In many ways, when we decided to do Uru, we were throwing back the curtain that kept things hidden for so long. Let's not do this in the past. Let's not tell a story that's already been told. Let's make it now. This is what would happen if the story was absolutely true, an underground empire was there just as the story laid it out. Now you can get there and find that things are still alive and things are still happening. Instead of being portrayed as history, you're part of what happens. We have story arcs that reach out for years from now. We've laid out grand story arcs and sub-story arcs that get down as small as a monthly start and finish. What we've also built into Uru is the ability for those things to change based on what individuals do and what groups do. They'll actually affect where the story goes and where it branches... It could be as grand as having everybody in the game take some part in lighting the cavern. The cavern is very dark and, rather than lighting it up and having it controlled, we'd like to say it's lit by a mechanism. If you want it light, go do it. The story will change based on that because some things will change based on how much light there is in the cavern. So we partnered. Whenever you partner, there are risks. Companies' directions change. We ran up against one of those. At one point there was a great partnership and then just prior to our launch, directions changed and things fell apart. Failure doesn't crush us. It's not getting a chance to fail that demoralizes you. If you've got a great idea and you get it out there and it doesn't fly, you gain some insight from that and can move on. It helps a lot of people including yourself. But when you don't even get a chance to launch, that's tough, especially when you're so close. 40,000 people signed up for beta and we're ready to go and we don't take a dime from anyone. That just hurts. The essence of what we're starting with in Uru is to provide what people like in Myst on an ongoing basis. Basically it's a never-ending Myst. |
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