Posted May 08, 2008 at 10:10PM by Ryan C.
Listed in:
Interviews,
Warhammer Online: Age of Reckoning
Tags:
EA Mythic
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Hungry for more info about EA Mythic's Warhammer Online: Age of Reckoning? Then head on over to the full article as we get wind of what could be the answers of two of the most burning questions to be posed to the developers: how one levels, and if one is really forced to interact with other players just to get into the game's juicy content. So check it out and see what it means to you, as well as the MMORPG scene in general. |
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Posted May 04, 2008 at 10:40PM by Abraham A.
Listed in:
Interviews,
Warhammer Online: Age of Reckoning
Tags:
EA Mythic
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EA Mythic's Warhammer Online: Age of Reckoning is going along fine, as far as pre-orders are concerned. After selling out in Germany, it can now be pre-ordered in Canada. But how about the MMORPG and its closed beta? How far along is it now? In a Massively interview, the EA Mythic developers update us. More after the jump. |
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Posted Apr 28, 2008 at 01:19PM by Isaac C.
Listed in:
Interviews
Tags:
Star Wars,
BioWare,
Ray Muzyka
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BioWare's still keeping a tight lid on their mystery MMO that's in the works, but they do reveal new details that might help give us an idea of what to expect. That and more in the full article. |
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Posted Apr 26, 2008 at 02:04AM by David T.
Listed in:
News,
Interviews,
Warhammer Online: Age of Reckoning
Tags:
Game Gear,
EA Mythic
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When you have questions about an MMORPG, the best people to direct your questions to would be the members of the development staff themselves. In a recent interview regarding Warhammer Online: Age of Reckoning, EA Mythic talked about the the game's UI, the armor penetration system and more. You can read more about it in the full article after the jump. |
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Posted Apr 24, 2008 at 03:01AM by Jay P.
Listed in:
Interviews
Tags:
Relentless Software,
David Amor
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Posted Apr 23, 2008 at 02:49AM by David T.
Listed in:
News,
Interviews,
Mythos
Tags:
Flagship Studios
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MMORPGs may be fun, but every so often, you'll come across certain players who seem to have this knack for taking the fun out of playing. We're talking about spawn campers, griefers and gold spammers. Fortunately, Flagship Studios has ways of dealing with these kinds of players in Mythos. Find out how in the full article after the jump. |
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Posted Apr 23, 2008 at 01:21AM by Ryan A.
Listed in:
Interviews
Tags:
SOE,
R.A. Salvatore,
Steve Danuser
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It was recently divulged that 38 Studios has acquired a license to use Unreal Engine 3. Now why would a company do that? Because it is making a new game, of course! This has been revealed by Steve Danuser himself in a recent interview. More on this after the jump! |
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Posted Apr 18, 2008 at 06:30AM by David T.
Listed in:
News,
Interviews,
Pirates of the Burning Sea
Tags:
Flying Lab Software,
Russell Williams
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Sometimes, even if you do your best, things don't go according to plan. Case in point: Flying Lab Software had to shut down seven of the eleven Pirates of the Burning Sea servers. Company CEO Russell Williams talks about the lessons the developer learned in the full article, right after the jump. |
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Posted Apr 07, 2008 at 10:25PM by Ceasar S.
Listed in:
Interviews
Tags:
THQ,
mercenaries,
Brian Farrell
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Whoa. Did he say what I think he just said? Brian Farrel, head honcho and the man of the "creative hub" that is THQ, spilled the game publisher's thoughts on their future ventures. And while strumming a few notes to the tune of market segmentation, Farrell revealed that the Warhammer 40k and Company of Heroes franchises were heading online - and in the massively multiplayer fashion, too. More details at the full article. |
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Posted Mar 25, 2008 at 05:05PM by Jay P.
Listed in:
Interviews,
Videos,
Age of Conan: Hyborian Adventures
Tags:
Funcom,
Erling Ellingsen,
Hyboria
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