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Depending on who you ask, in-game advertising can either be a boon or a bane. Regardless of how people may feel about it, the fact remains that the market is changing. Double Fusion Chief Executive Jon Epstein tackles the issue on three fronts: why it's important to the industry, how the market view is evolving and what the gaming industry should do about it. You have huge visibility on your games and game development cycles. If you want to benefit from in-game advertising revenues and user benefits, plan ahead and build it into the cycle. Developers have enough stress as it is making deadlines, and, as easy as it is, an unanticipated in-game advertising deployment in the schedule makes for poor work product, and suboptimal advertising. Commit, or not at all – we want to work with the publishers that want this to work, and we do not ever want to work with games where advertising isn't appropriate. |
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[Via GameDaily]
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