Posted Nov 02, 2006 at 04:37AM by Ryan A. Listed in: Interviews, Asheron's Call: Throne of Destiny Tags: Turbine Inc., Mage
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Asheron's Call is one of the few MMOs that have stood the test of time. Turbine Entertainment first opened the gates of fantasy world Dereth back in 1999. Players those days entered not knowing they'd be gripped and changed for a long time, if not for the rest of their lives.

To know content is to know a game, right? What better way to start then than an interview with the game's content designer, Kitani. A content designer takes charge of creating storylines, quests, monsters, and rewards among other things. Simply put, most of what you see in the game is his creation. It's quite interesting to note that Kitani started out rather far from where he is now. "Before that, I worked, at different points, as a Web Designer, a contract Artist (both Digital and Conventional), and an Exotic Animal Trainer," he shares.


Given that varied experience, Kitani holds AC in such high esteem. He recalls that "pretty much everything I know about the Gaming Industry I learned from the AC Team." During his stint as designer, Kitani learned to love and favor some aspects of the work over the others. "My favorite aspect of being a Dev is adding things that evolve and further the existing Lore. I always liked the world of Dereth and its evolving history," Kitani quips.

Aside from the graphics, Kitani doesn't want to change anything to Asheron's Call. If anything, he is very proud of the game's skill-based character development and allegiance system. He also shares that he prefers listening to in-game sound and music rather than to songs.


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