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What devs often forget to take into consideration while making this kind of games is that realistic graphics and high polygon count doesn't determine success. World of Warcraft easily proves them wrong. First, not everyone possesses an Athlon 64 X2 5xxx+ / Quad-SLI Geforce 7950GTX and 4GB of RAM to run the game in the shown details over 40FPS (when the game starts to get enjoyable). Secondly, the game can have all the latest effects DX10 can support, if the character animations are jerky and awful (see Dark & Light) and the battle system is slow and boring (which is often the case with this kind of games), the player will not stay long. Just look at Diablo 2's success, can't really say that graphics were its strong point (even when it was released).
"In general, AoCHA seems to have the potential to give WoW a run for its money."
This game doesn't sound interesting at all. Graphics are 10% of the game. Some people only play a game for graphics, but I wouldn't say they necessarily play the game for longer than someone that enjoys a game for the gameplay. Blizzard has always been good with gameplay. D2 was one of my first computer games and was by far my most favorite. Despite all the cheaters in the game and account hackers, the gameplay was incredible. I have no interest in RTS games, or managing multiple things at once (which is mostly what a RTS game). I sometimes can play Total Annihilation with a friend of mine, and thats one of the few, if only, RTS game I will play. This game sounds completely different than WoW at all. FFXI is more a threat to WoW than this game sounds like it would.
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