Posted May 16, 2006 at 12:50PM by KJM Listed in: News, Age of Conan: Hyborian Adventures
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If you're among those who hate "Da Governator," but long for the dark-haired, musclebound barbarian with a broadsword, glad tidings: Krom (through software developer Funcom) has heard your petitions and granted your desire.

Age of Conan - Hyborian Adventures, set against the background of Conan the King, is scheduled for release later this year. Some previews were given at E3, but received mixed reviews. One one hand,  the graphics are described as "hyper-realistic." Characters and animations have a realism to them that one reviewer described as "historical...sort of the anti-World of Warcraft." The game features mounted combat, allowing the player to increase their attack power. There is also an element of RTS to this one: players can gain control of a village, then use the houses to produce more soldiers for their army. Those who control a village also get the use of a catapult. As part of the realism, one can actually hear the death-screams of enemy soldiers as they are crushed by the hurling boulders.

On the other hand, the hyper-realism may go too far, in that it slows the action down. Granted, in real life it takes a bit of time to jump on horseback, and (speaking from personal experience), wielding a two-handed broadsword weighing anywhere from five to ten pounds quickly fatigues even the buffest warrior. One suspects that gamers are more concerned about fast, furious fun, however.

In an attempt to broaden its fan base, Funcom has made the first 20 levels single-player only, allowing newbies to gain skill and experience before facing off against online opponents. In general, AoCHA seems to have the potential to give WoW a run for its money.

If only they can figure out why everyone in Hyboria suffers from terminally bad hair.


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   by Somebody (Unregistered) - 2006-05-16
 » Re:Can it top WoW?

What devs often forget to take into consideration while making this kind of games is that realistic graphics and high polygon count doesn't determine success. World of Warcraft easily proves them wrong. First, not everyone possesses an Athlon 64 X2 5xxx+ / Quad-SLI Geforce 7950GTX and 4GB of RAM to run the game in the shown details over 40FPS (when the game starts to get enjoyable). Secondly, the game can have all the latest effects DX10 can support, if the character animations are jerky and awful (see Dark & Light) and the battle system is slow and boring (which is often the case with this kind of games), the player will not stay long. Just look at Diablo 2's success, can't really say that graphics were its strong point (even when it was released).

   by James (Unregistered) - 2006-05-17
 » Run for its money...?

"In general, AoCHA seems to have the potential to give WoW a run for its money."

This game doesn't sound interesting at all. Graphics are 10% of the game. Some people only play a game for graphics, but I wouldn't say they necessarily play the game for longer than someone that enjoys a game for the gameplay. Blizzard has always been good with gameplay. D2 was one of my first computer games and was by far my most favorite. Despite all the cheaters in the game and account hackers, the gameplay was incredible. I have no interest in RTS games, or managing multiple things at once (which is mostly what a RTS game). I sometimes can play Total Annihilation with a friend of mine, and thats one of the few, if only, RTS game I will play. This game sounds completely different than WoW at all. FFXI is more a threat to WoW than this game sounds like it would.



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