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There would probably be an eternal dissent between consumers and
producers when it comes to in-game advertising or IGA. Advertisers see
it as the best way to target the male 18-34 demographic, while
publishers could expect an extra US$ 1 to US$ 2 of profit per title. On
the other hand, not a few gamers see this as greedy and invasive.
This
is the main reason why behavioral research firm Bunnyfoot is spending
money and effort to determine the real effects and investment costs of
IGA. According to them, the key here is their ability "to passively
observe and
record gamers at play by capturing eye tracking and physiological data,
such as heart rate and galvanic skin response." Bunnyfoot furthermore
announce the launched Sponsor Fixation Index (SFI), a device that
compares and contrasts excitement and receptiveness with isolated game
events or gameplay dynamics.
Prior
to their study, Bunnyfoot maintains that current IGA models "piss off"
players because it fails to factor in emotional engagement and moments
of peak excitement. Included in their study are titles Project Gotham Racing 3, NBA Live (X360, PS3, PSP) and Gran Turismo 3.
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